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City fly through at noon.

We now have a 24 hour cycle including weather system.
Performance still needs work.
Currently breathing the life into the city and the NPCs.

AAinthropos@Ainthropos

Opus 5.5
Oneshot, 24h runtimee
No external assets
three.js
only Blender MCP and Magnific MCP only for sound

Next step, better human models, better animations.
fully interactive world.
Most stuff is already built.
There's even a nightclub I can already enter with people dancing inside, a bar... everything!

Again:
It took Opus 24 hours to build all of this from scratch.

Now imagine it running for 7 days....

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#game development#city simulation#showcase
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1 comments

What are your thoughts on using AI to create games?

Does it matter how a game is made if it’s fun to play, or does the human craft behind it matter just as much?

Interested to hear from both players and developers.

RS@Rubzem

My "No Man's Sky" game built with 1 prompt went viral: 700k+ views and 7,000+ unique players.

So I kept going and added a full galactic war. With 2 more prompts:

→ Ground battle against giant Behemoth walkers. Tie their legs together to bring them down
→ Fly straight off the surface into a space battle with Juggernaut ships and fighter squadrons
→ Escape the war and land on a new planet to explore

No loading screens. All in the browser.
Built with Opus 5.5 & @threejs on @TesanaAI

Play it below 👇

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#ai in games#game development#industry ethics
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Rebuilding my three.js Spider-Man game in Unreal Engine.

The idea is to map each system from the JS code to its native Unreal equivalent.

Over 100 minutes and 4.5M tokens in, and it's still working on the design plan lol.

Huge thanks to the Epic Games team for getting me set up with the hardware to explore Unreal Engine.

Really curious to see how it turns out.

#unreal_engine#game_development#threejs
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5 comments

It cool that you can generate this with AI but then at the same time it like where the actual game feel where polish.

I see a enemy getting hit no hit reactions no hit stops no VFX no weight. Good combat design comes from an actual human that understand why it feels good to play

XShikhar@xikhar

Trying something new with Opus 5.5

Created the models with Tripo AI. Then told Opus to build a game prototype with them.

The result is pretty good for starters.

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#ai-generated games#combat design#game polish
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Is anyone terrified of Fable 5.5 or is it just me?

Opus 5.5 keeps surprising me every single day, and I can't imagine what Fable will be capable of

for the fishing mechanics + adding the plane crash, it burned literally just 20% of my weekly quota on a basic $20 sub

only took 2 iteration (mostly just fixing hands)

so just Opus 5.5 + Meshy + Astra/Sol and u can literally build a playable preview…

MMax@maxt3chno

Has anyone figured out WHAT Anthropic did to Opus 5.5? How does it cook such crazy water shaders every single time

just 3 more hours + 48% of limits quota, and Opus 5.5 literally spawned a completely new island for my project with brand new water and fauna

everything you see on the new island is 100% @threejs

project stats so far:

  • 15 hours in, after 9-to-5 job
  • ran entirely on a base $20 sub (93%+48%)
  • 19 separate build stages (not even counting bug fixes)
  • all mechanics coded by Opus 5.5
  • some 3D models from Meshy + some Sonnet & Astra assets
  • 4 threads, 640k+ impressions and liked by Elon

next step is actual gameplay loop: survival, fishing, hunting, combat, mobs, wildlife. BUT not so sure a $20 sub would be enough

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#ai-assisted game development#rapid prototyping#indie dev
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