It cool that you can generate this with AI but then at the same time it like where the actual game feel where polish.
I see a enemy getting hit no hit reactions no hit stops no VFX no weight. Good combat design comes from an actual human that understand why it feels good to play
XShikharXView on XTrying something new with Opus 5.5
Created the models with Tripo AI. Then told Opus to build a game prototype with them.
The result is pretty good for starters.
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@FENTLLC Dude what do you expect in 5 hours of work when most games take teams of many skilled people over many years.
If I had more tokens and better hardware, I would have added most of the things you mentioned by taking some more time.
It’s not really a criticism at this point.