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It cool that you can generate this with AI but then at the same time it like where the actual game feel where polish.

I see a enemy getting hit no hit reactions no hit stops no VFX no weight. Good combat design comes from an actual human that understand why it feels good to play

XShikhar@xikhar

Trying something new with Opus 5.5

Created the models with Tripo AI. Then told Opus to build a game prototype with them.

The result is pretty good for starters.

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#ai-generated games#combat design#game polish
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@FENTLLC Dude what do you expect in 5 hours of work when most games take teams of many skilled people over many years.

If I had more tokens and better hardware, I would have added most of the things you mentioned by taking some more time.

It’s not really a criticism at this point.