It cool that you can generate this with AI but then at the same time it like where the actual game feel where polish.
I see a enemy getting hit no hit reactions no hit stops no VFX no weight. Good combat design comes from an actual human that understand why it feels good to play
XShikharXView on XTrying something new with Opus 5.5
Created the models with Tripo AI. Then told Opus to build a game prototype with them.
The result is pretty good for starters.
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