Opus 5.5 is almost a month old, and it still blows my mind.
Building this huge world from scratch in Unreal Engine.
This was impossible last year. This will feel trivial next year.
@xikhar
Building this huge world from scratch in Unreal Engine.
This was impossible last year. This will feel trivial next year.
Unreal Engine. Blender for assets. Tripo AI character gen.
No wonder Epic Games is pushing for "maximum AI acceleration"
Here's a quick output from Opus 5.5 made in Blender.
Makes me wonder how good the next models are going to be.
The idea is to map each system from the JS code to its native Unreal equivalent.
Over 100 minutes and 4.5M tokens in, and it's still working on the design plan lol.
Huge thanks to the Epic Games team for getting me set up with the hardware to explore Unreal Engine.
Really curious to see how it turns out.
Something’s changed.
I was testing the new prompt. But forgot to continue it, so it’s still unfinished.
This was the render after Round 2 (very early)
Did y’all forget that it ran on a PS3 with 512MB RAM?
But game companies are so cooked after AI.
Told it to make the city of Minas Tirith.
The process is kind of working but I already ran out of tokens. So it might take a while to refine this thing.
Here's the output after Round 1.
Great times for gaming indeed
Created the models with Tripo AI. Then told Opus to build a game prototype with them.
The result is pretty good for starters.
Made from scratch with blender, image-gen, and Three.js. Still amazing that it runs in the browser.
Also refined some combat, animations, and music. Game dev with AI is a reality now.
I wanted to say a few words but this picture will have to do.